I take a look at this brand new audio game released in colaboration with VGStorm and Blastbay Studios.
Previously on oLife, I tried to start a playthrough of Smugglers 5: Secession, only to be interrupted by the following dialogue box in the middle of a battle:
“Cannot make visible window Modal.”
Now, I explained what my understanding of Modal dialogues are on the last episode, but I will be emailing the developers of this game to get down to the bottom of this.
Here is yet another game that I’m starting, and I hope to actually finish it, or at least one game. It is called
A playable demo can be found at the link above.
In this podcast, I explain what the game is, demonstrate a few screens and accept a mission, only to get lost along the way. We come across a random Thug, and… half destroy it. You’ll see what I mean, and it’s quite the annoying bug.
In this new podcast, I start a playthrough of Super Airik the Cleric, an audio RPG for Windows that has been out for several years but had various bugs that, to me, seems to have made it unplayable. While I have discovered some game bugs in this very podcast, they do not make the game significantly unplayable.
Enjoy! Expect part two soon. In regard to Simply Skullgirls, I’ll be continuing that after this playthrough of Super Airik the Cleric.
It’s certainly been a while since I’ve made a post here on this blog. I’ve been quiet because there really wasn’t much for me to do, and I didn’t know what to do with the site.
However, I am coming up with ideas, and one of them, in an attempt to play and explore Skullgirls, is this. introducing Simply Skullgirls, where I don’t review it, since I don’t really know enough about the game from both sides of the fighting game community fence to do that. It’s not a walkthrough, because it’s a fighting game, you fight either against the computer or online. Guides on how to use characters, different movesets, strategies etc is not a walkthrough in my personal opinion. Everyone plays differently, so if you don’t work toward a personal goal especially in a fighting game, you’ll be stuck no matter which strategy guide you use.
My personal goal? Work through the tutorials. Try to learn how to beat the boss—I have not yet beaten her, and unlike Blazblue, it is not the games fault. In these podcasts, you’re along for the ride as I experiment. You may learn something, you may not. You may develop your own strategy or will perhaps be inspired to play a certain way. I’m aiming these podcasts at particular people in the blindness community—those who think that this is impossible or we’re insane. If I can play Resident Evil six without serious issues or getting stuck for long periods of time, and from what I’m hearing DeadSpace is also playable, and that’s without speech, then I’m sure Skullgirls will inspire a multitude of games to be made accessible on Steam, as I hear will happen in 2015.
As I mention in the podcast, I assume you already have an account ready to go on
If you don’t or you need help going through the Steam process as a blind person, here is a
on how to do just that.
Feel free to spread the word around to as many people as you can, especially game developers and media. With your help, maybe Mortal Kombat can have talking menus.
I am sorry for some technical difficulties I had with creating this podcast. Among them was SteamCloud complaining that it had problem syncing game data, and NVDA had trouble clicking on the “cancel” button.
Here are two utilities to download to read Skullgirls via the clipboard.
Steps to get working:
- Open the .exe file with fun Japanese characters inside the Clipboard2Sapi folder that is created in the directory that you specify in the extracted that you download.
- Press enter twice.
- Go down once and press enter.
- Go up once and press enter twice, once to select Jaws/NVDA, and another to confirm.
- Extract the zip file to a folder of your choice, ex: C:\ClipReader.
- Run ClipReader.exe, then launch Skullgirls.
If, like me, you are getting an error when executing ClipReader, you may need to use Clipboard2Sapi. This is why I have given you both options.
This should be all you need. I hope to battle some of you online soon! Meanwhile, look out for episode two soon!
It has been quite a long time since I posted on this blog, of which I previously said exciting things were going to happen. One positive thing of note is that my first game, Memory Train Deluxe, available on the Windows platform (all current versions), can be downloaded
Over the past year or so, I’ve been thinking about the direction I want to take my life, especially in regard to school. Some of you may know this from Twitter, but if not, I switched my college major, at least for now, to Liberal Arts. This is what people usually select when they don’t have they’re major figured out, or so I’m told.
I of course do not want to go into Liberal Arts, especially with the release of my new game. I’ve began to get interested in programming again, and while MTD is programmed in BGT, a language specifically designed for audio game creation for the blind, I want to be able to do more in the cross platform department.
My two interests for wanting to be able to program is:
1. Interest in computers: This is obviously a given, but you have to know at least the basics of how a computer functions before you write your first program.
2. I want to be able to create my own apps that I don’t have: For a long time I have been wanting to create a Youtube player, oTube, for the Mac. Ideally it’ll feature playlist support, a player to manipulate the audio as desired, and stream the audio only if desired.
My language for cross platform support is
I can either take the “Spend hours reading a 270 PG manual and try to remember syntax” approach, or I can take the “Look in the PB reference and see which functions you can use to create a program of my design” approach. I’ll take the latter any day. BGT has a reference, but Pure Basic has an IDE, so the reference is built in.
I’ve got school in the morning so I’ll finish up here. When registering next semester, I am going to attempt to see what Software Engineering courses they have. No, this is not computer science, like the college councilors wants me to think.
If they don’t have anything, or if they tell me I have to take computer science to get into a completely different field, I’ll go ahead and take the Liberal Arts degree and go to a programming trade school.
Anyway, that’s it for now. Signing off.
Entering main landmark Spoilerific? Of course! What kind of demo would this be if it wasn’t? You need massive spoilerage to make a good demo, right? Right? No? Oh, ok then. Well, consider yourselves forewarned. You cannot listen to this demo without hearing a good chunk of Urban Reign. It was recorded by the artist known as Orin, and is honestly a decent demonstration of the ease of the game, showing you both fighting and going from mission to mission. And speaking of missions, you get to hear several of them. Not just one or two, but, like, ten. Or maybe fifteen. I stopped counting. At any rate, Orin admit to not knowing all the games menus, so there is a bit of confusion in some parts, but it is quickly settled and the game is continued. Also, this demo ends with an epic battle! Well, several of them, I guess. You’ll see what I mean. Suffice it to say big guy, big axe, big pain. And finally, I must warn you all about the foul language in this demo. Language so foul, there are no longer any living birds around my household. Orin can be extremely outspoken at times. If there is a tripple R rating, this one gets it. Alright, I’m done joking around. Listen, and enjoy!
Please note: Future oLife podcast will not contain language as foul as this. This was recorded eight years ago or so, and anyone who talks to me now knows that I’ve changed quite significantly since then.
Description, as always, thanks to
Entering main landmark Orin brings us a blockbuster with Final Fantasy XIII, the most playable Final Fantasy game by blind folk. In this sample, he fights Odin, a boss battle which ends in him gaining Odin’s loyalty. Thereafter he can use him as a summonable creature, and so he does. This game is super awesome, so yall’d better love it, cause I do. So neh.
Very good description curtesy of
I give credit where credit is due. I put this episode of the old oLife on his site so it fortunately was not lost.
This episode gives a general overview of what I am planning for this podcast.
Welcome to the new oLife website. I am rebooting this site for a number of reasons, the most important one being the oLife podcast. On the old oLife podcast the subject of each episode revolved around gaming, and this new version will most likely be more of the same. That said, the podcast gets its name from the idea that I can branch out into different topics, not just gaming. To keep the podcast alive and more active this time around, I may talk about current shows or anime that I’m interested in and give weekly updates and predictions. I could start Sword art Online II in this way, for instance.
Another thing I’ll be doing with this site is create a comprehensive mainstream gaming section for the blind mainstream gamer out there, no matter you’re level. If you’ve never played a console, the idea is that you can come here to get menus for your console of choice and get blind-specific advice on what is what, as it is extremely lacking. If you’re stuck due to some game menu, that shouldn’t be a problem and I want to try to address it by gathering all of the information for the most popular playable mainstream games in one place. If you’re using the latest next-gen consoles, there is voice control but that only gets you so far. It doesn’t address games and game menus.
the “It’s impossible to play” mentality because we can’t see frustrates me to no end and I want to be able to contribute to a resource where people can learn how we play.
I will install the PowerPress plugin and get this thing started!